Grazie Blitz, non lo conoscevo! Lo guarderò...
interessante il background del progetto:
Cita:
Project targets
As usual – like previously for Orange, Peach, Apricot – the Blender Foundation’s interest is to organize projects that will help Blender further:
» Stimulate development of advanced features.
» Validation of Blender by great artists
» Use and improve an open source creation pipeline
» Deliver good publicity and PR for Blender
» Create useful presentation and educational material in Open Content
» Last but not least, provide a fun and inspiring experience for the entire Blender community!
We do this by inviting the best of the talents from the Blender community to work in Amsterdam for half a year or more, in the studio of the Blender Institute. They get excellent working conditions, and full coverage for travel and housing, including a reasonable fee. All of tools we use here for the film are open source, and everything we create, including the final result, is being delivered as free and open content under Creative Commons Attribution.
Cita:
Free/Open Source software
For the entire creation pipeline in the studio, we will only use free/open source software. For 3D graphics, compositing and video editing we’ll obviously use Blender. For imaging and drawing we expect to use GIMP and Inkscape a lot. Next to these, we’ll explore the very promising paint programs MyPaint and Krita. Render output will be in OpenEXR. Scripting will be done in Python. Studio database storage will most likely be in SVN. The workstations in the studio will be equipped with 64 bits Linux, distro and desktop environment is to be defined later. We intend to build our own render farm this time, for which a free software solution will be required as well.
Since we’ll work with external providers for music, sfx and mix, we can only recommend them to include free software in their pipeline, but won’t put stringent demands here.
Bottlenecks in past projects were especially for DVD authoring and high quality video and sound (5.1) encoding, for which we’ve partially used non-free programs as well. Hopefully we can solve it this time with free software solutions!
Obviously we’re very interested to be in contact with free/open source projects of any kind, to check on what we can do together.
E' stato creato attraverso un software di modellazione 3D chiamato Blender. Anni fa lo provai io stesso (non trovandomi bene, abituato a 3D Studio). Tutt'ora vanta di essere completamente gratuito a dispetto di altri, costosissimi, come il già citato 3DS Max. Lo stesso team di artisti ha lavorato gratis per mostrare le potenzialità di questo software. Altri software free ed opensource come Gimp hanno coadiuvato il progetto.